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When creeps reach your mana pool, two things occur: It is the amount of life you have and it is also your bank for which to purchase gems, or build towers or combine gems. You may have to reduce enraging depending upon your battle traits - so YMMV. But to keep it simple for now, just use this formula and it will help you so much! As you get above WL 100, you will find that you can enrage more than this. This will really accelerate your wizard level! With this enraging, you will gain 2x-3x the normal XP you would earn on the field. 2 for giants (or fuck giants and never enrage them, seriously they’re hard enough). While there is an science to enraging waves, particularly in WL 1,000 and above, I’m going to ignore that and give you a simple formula: Notice the rage modifiers! By dropping that single gem on the wave, we now have 18 more monsters! Yes they are tougher, but you can earn so much more mana this way. When you click on the gem-bomb icon it shows you this text: To enrage waves the easy way you create a level 1 gem, and you click B or click on the gem-bomb icon. Enraging waves is the process of gem-bombing the upcoming waves (the rectangles on the left hand side). This equates into more mana (mana is generated per kill) and more XP, so you level up faster. Note: Enraging can make it so easy to open up tome locations (kill XXX creep within this circle) as you can gem-bomb an upcoming weaver wave for example 3 or 4 times to generate a lot more creeps to coincide with some other timer like the freeze or curse.Įnraging waves give you both more creeps and tougher creeps. Ok, this is a somewhat non-beginner strategy that will open up the game for you in so many ways, it needs to be covered: This is critical to get some of the tome chambers opened up as they always have some "kill 400 creeps in this tiny circle) and your towers will invariably be targeting and killing them outside of this circle. You can alter the range of a given tower by hovering over a gem and using the mouse wheel to increase / decrease the range which it will fire (up to the maximum for the gem level). See that hotkey for mouse wheel? This is VERY IMPORTANT. And when you see guides that mention WL 10,000 you’re really starting to see the significance of the two levels of play within this game. For example, it’s quite doable to finish the main campaign at around WL 200 or 300 if you’re not doing a lot of the advanced gemcrafting and endless runs. What I mean by that is you’ll find guides for “Wizard Level (WL) 1,000 and above” or “Endgame strategies” which talk about WL 10,000 or even higher. One for the first playthrough and one for those who want to go crazy. Slowing, Chain Hit, Poison, Critical Hit are just a few.Ī person new to tower defense will make the mistake of trying to find strategies to use on Gemcraft, and I would recommend that you ignore these for the time being, focus on a beginner strategy guide such as this one, and just enjoy it on its own merits.īecause there are two Gemcraft games. There are 9 different gems and you can keep them pure, or you can combine them with other gems to weave whatever power you need on the map.
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Instead of different towers, you get gems that socket into one of three different tower types. Gemcraft has it all and it does it very well. You can sink hundreds of hours into its 160+ levels, its talismans for strengthening your towers (gems), its three difficulty levels, the battle trait modifiers that give extra difficulty & XP, it’s 25 skills and its 460 achievements. It’s time for a Gemcraft thread as it is one of the finest Tower Defense games out there.